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	<title>Comments on: Virtual Goods and Social Gaming to Disrupt the Market</title>
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	<description>Covering the social economy driving the new Web</description>
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		<title>By: TechKive &#187; Blog Archive &#187; Virtual Goods and Social Gaming to Disrupt the Market</title>
		<link>http://bub.blicio.us/virtual-goods-and-social-gaming-to-disrupt-the-market/comment-page-1/#comment-79630</link>
		<dc:creator>TechKive &#187; Blog Archive &#187; Virtual Goods and Social Gaming to Disrupt the Market</dc:creator>
		<pubDate>Tue, 20 Oct 2009 08:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://bub.blicio.us/?p=111113946#comment-79630</guid>
		<description>[...] the rest here: Virtual Goods and Social Gaming to Disrupt the Market   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] the rest here: Virtual Goods and Social Gaming to Disrupt the Market   Share and [...]</p>
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		<title>By: Thomas Crampton</title>
		<link>http://bub.blicio.us/virtual-goods-and-social-gaming-to-disrupt-the-market/comment-page-1/#comment-79593</link>
		<dc:creator>Thomas Crampton</dc:creator>
		<pubDate>Sat, 17 Oct 2009 16:29:00 +0000</pubDate>
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		<description>Yes, virtual goods are huge business out here in Asia. I recently posted this graph on my blog showing how the Japanese social network GREE has a business model mainly based on virtual goods. The inverse of Facebook:
http://www.thomascrampton.com/facebook/japan-social-media-gree-facebook/</description>
		<content:encoded><![CDATA[<p>Yes, virtual goods are huge business out here in Asia. I recently posted this graph on my blog showing how the Japanese social network GREE has a business model mainly based on virtual goods. The inverse of Facebook:<br />
<a href="http://www.thomascrampton.com/facebook/japan-social-media-gree-facebook/" rel="nofollow">http://www.thomascrampton.com/facebook/japan-social-media-gree-facebook/</a></p>
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