Posts tagged as:

iphone

Zoetica iPhone Application Launched Today

by Stephanie Schlegel on March 12, 2010

There is no limit to the quantity of iPhone apps out there. From apps that make silly noises to apps that calculate your tip on a dinner out, the selection is almost limitless. A new app, Zoetica, launched today offers a solution for those interested in the nonprofit world (an interest of mine). The Zoetica iPhone app aggregated nonprofit tech and social change blog posts, making sure the content is at your fingertips at all times. Continuing with the nonprofit theme, the application is free of cost in the iTunes store.

What makes Zoetica different than other news aggregators is that Beth Kanter, Social Media and Nonprofit expert, hand selects the blog feeds that are ultimately aggregated into the app, ensuring the user will receive the most relevant information in the space. The app was created through a partnership with AppMakr and is in itself an example of the possible use of such a tool for a nonprofit. The service makes app development possible for groups with limited budgets and limited tech skills, something many nonprofits can use. AppMakr offers different price points that allow for almost any marketing budget to include an app in the plan.

For more information about the application as well as possible uses for nonprofits, please visit Beth Kanter’s blog

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WeeWorld iPhone App Makes Avatars More Mobile

by Kristen Nicole on February 4, 2010

WeeWorld gets more mobile with a new iPhone app. It lets you customize your WeeMee on the go. You can then use your new avatar for caller ID purposes, even on other people’s iPhones (your friends, of course–who else would have your phone number?). From there, you can also use your avatar for social networks like Facebook, where WeeWorld also has an app. As far as other social media outlets go, you’ve pretty much always been able to use your WeeWorld avatar for the likes of AIM chat. The same goes for the new mobile avatar creation app.

With the new iPhone app, WeeWorld is taking its virtual environments one step closer to the mobile realm. Having incorporated itself into a wider-range virtual world and porting that to other platforms such as Facebook, WeeWorld has been rather calculated in its strategy towards expansion. Having a greater mobile presence indicates that WeeWorld is seeking better engagement and interactivity with new and existing users. I, for one, would love to see more ways in which to interact with my virtual environments through my mobile device.

While there aren’t many direct ways in which the new WeeWorld avatar creator can interact with the WeeWorld’s online virtual world, the new iPhone app is certainly a step in the right direction. Given the growing presence virtual environments have on our every day social interactions, even something less involved such as an avatar can have a great impact on the mobile and associated web-based markets.

Virtual goods, for one, present an opportunity for WeeWorld to increase visibility and revenue by offering an iPhone app such as this, especially if the economy around purchasing accessories for an avatar grows through WeeWorld’s mobile presence. Tying this in with other socially-driven platforms and marketplaces is a good way for WeeWorld to segment and re-aggregate a good portion of its existing and upcoming options around its virtual environments.

Especially with the upcoming release of the Apple iPad, WeeWorld could have even more chances to combine its mobile and web-based efforts. As the iPad will have a greater focus on web activity and mobile browsers, the opportunity for Facebook apps to increase their mobile options may be achieved with the iPad and similar devices. For those, such as WeWorld, that already have iPhone apps, the potential behind the iPad is even greater for mobile access and interfacing options with its users.

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Amazon Kindle Apps a Threat to Apple?

by Kristen Nicole on January 25, 2010

So, everyone is making their own mobile devices these days. At least, that’s how it seems. Connecting a hand held device to the web and enabling it with Wi-Fi seems to be enough reason to make one’s own mobile device and sell it for an exorbitant price. Yet the ability to use these mobile devices to run various platforms could entice developers, build out a growing marketplace, and become the new way of doing business. Companies such as Amazon are looking to move in on Apple’s turf in order to get a piece of this pie.

Apple’s iPhone still dominates on the mobile app scene. It’s cell phone has won the hearts of millions around the world, with the iTunes App Store attracting countless developers, publishers and buyers to its mobile marketplace. The growth f an entire industry is looking to mobile as its future, and Apple is starting to see more and more competition from others seeking a comparable platform approach to the mobile app forum.
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What An Apple Rumor Could Tell Us about iPhone Ads

by Kristen Nicole on January 5, 2010

Will the iPhone require Apple to take a more controlling stake in mobile advertising? A recent rumor has emerged saying that Apple is acquiring Quattro Wireless, an advertising company that is considered to be a competitor to AdMob. While the rumor is unconfirmed and the reasons behind Apple’s purported interest are unknown, it makes for some interesting speculation as to what Apple may have in mind for its advertising future.

In the middle of the rumored acquisition talk is a battle of pride, glory and industry dominance. Google acquired Quattro Wireless competitor AdMob before Apple could close the deal, with some saying that this slap in the face caused Apple to “steal” music search tool LaLa from Google before an acquisition was complete. The ongoing spat may have led to Apple’s supposed acquisition of QuattroWireless, but there’s likely much more to the story than just a company feud.

Apple is in a powerful position as far as mobile devices go, having created and successfully marketed the iPhone on a global scale. Focusing on its platform capabilities, Apple is primed to take the mobile economy in a number of directions. Building out its mobile platform means the furthered generation of an app marketplace that could sustain developers, publishers and service providers. Improving on the device itself will help Apple to retain its customer base in the face of oncoming competitors in the smartphone industry.

Google could become a major contender in the mobile space, as its own Android operating system stands to create a viable marketplace to harbor developers as well. The ability to monetize one’s mobile platform is at the forefront of discussions surrounding smartphones at this point, as the meeting of enterprise and consumerism happily plays out in the havens of wireless service providers.

The point here is that Apple could very well take a larger stance in mobile marketing that occurs around its platform and app marketplace. Early on it appeared as though Apple were moving in this direction, having worked closely with a number of mobile advertising firms towards experimental marketing campaigns associated with native apps on the iPhone. With the growth of the iPhone app market, however, the ability for third parties to take advantage of access to iPhone customers gave revenue opportunities to all parties involved.

Being the middle man, Apple could really benefit from having a more established ad network through which third parties could run campaigns, either unifying the experience for end users or simply extending additional options to advertisers and app developers.

Regardless of what Apple’s plans are, the company is forced to take a closer look at the system operating independently of its own “cult” world, as well as the system it has helped to create and standardize. So far, Apple has announced plans to make iTunes available via the Internet, marking the small but obviously necessary steps Apple is taking to become more convenient for its consumers. Keeping a focus on the consumers will continue to help Apple in whatever ideas it has towards the integration of an ad network.

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Sprite ZoozBeat: Shake it Up with Dallas Austin.

by Kristen Nicole on December 22, 2009

Picture 39Sprite may be looking to join music artists with iPhone users for the creation of the next big hit. A new app called ZoozBeat features tracks from various artists such as Dallas Austin, all of which can be remixed by app users for a unique beat. The ZoozBeat mobile app turns iPhone users into music producers, with the iPhone as your mobile music studio.

What do users get out of it? The fun of making beats based on exclusive content from well-known artists. Users can then upload the music and share it with the world. Artists get the chance to hear their own creations from new perspectives, tapping into the power of the crowd towards this end.

The app itself works by shaking, tapping or tilting their iPhones. The music gets remixed according to your motions, adding a bit of dynamic fun to the ZoozBeat iPhone app. You can download new beats, learn more about the artist that initially created the beat, and edit music to your own personal tastes.

It seems unlikely that the participating artists would want to seek the aid of iPhone users for the purpose of creating new beats. Even if this was the case, the ZoozBeat iPhone app acts as a mini mobile portal for the artist. Creating content for a mobile app like this increases visibility and finds new ways in which to explore the music industry.

The other interesting aspect of the ZoozBeat app is that it utilizes some of the iPhone device’s best aspects, appealing to a wide user base. For the purpose of marketing an artist, combining the iPhone and its capabilities as a device makes for great access to consumers. What the consumers do from there is up to them.

Even as the music industry struggles to find a way to regain its days of glory, the new economies of mobile and web apps introduce new opportunities for it to do so. What remains to be seen is how much the music industry will have to rely on associated branding in order to do so.

Sprite gets to reap the benefits of associated branding by powering the ZoozBeat app, using music as a universal marketing message to reach out to consumers. Artists, on the other hand, rely on brands like Sprite for a certain amount of distribution and access to a wide range of consumers. It’s an interesting play, and it’s one that has been gaining steam in the web and mobile app realms.

Time will tell if such apps have any lasting power, with combined strategies seeking similar ends. The cooperative efforts towards reaching a single goal means that partnerships could continue to be successfully forged, with a necessary focus on the end consumer to help carry the marketing message to their friends. ZoozBeat in particular is an interesting way to promote music, its popular artists, and the engagement of users.

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