by Kristen Nicole on April 28, 2010
A platform on top of a platform? Seems to have worked out well for Labpixies, the app development firm that was recently acquired by Google. The deal suggests Google’s desired expansion for apps to run on its Android platform, which has staked its claim in the mobile realm and is moving beyond to include other consumer electronic devices. As Google continues to push Android, the need for apps running on the platform continues to grow as well.
Giving the app market a bit of a kick start, Labpixies was acquired in order to incorporate more casual games into options for users. This is a welcome change, as gaming on the Android platform has been relatively dismal, especially when compared to Apple’s mobile platform for the iPhone, iPod Touch and iPad, or even when compared to Facebook.
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by Kristen Nicole on April 20, 2010
The battle between Apple and Google is more than just a contest for who leads in the mobile platform space–it’s an appeal to the masses and their morals. In the ongoing saga regarding Apple’s stance on adult iPhone and iPad apps, Jobs tells customers to go ahead and get an Android. The Jobs jabs at Google’s mobile platform not only indicates that Apple has taken the moral high ground, but that Android is for the heathens that aren’t worthy of an Apple mobile device.
Good play, or bad? Just looking at the Internet at large, it would seem to be that the adult industry is relatively easy to access. Of course, Apple doesn’t have to create an adult category for its mobile apps–that’s its right. But when those morals come into question regarding banned apps with no seeming just cause, the moral police at Apple have a few more decisions to answer for.
Apple has been relatively strict over the accessibility and distribution of content available through its platform, and this goes for content sold through iTunes even before the App Store was opened to third party developers. The pricing and availability of songs, movies and books have been regulated, per Apple’s relationships with content publishers, owners and producers. This has a nice revenue model for Apple, but it also grants a large opportunity for Google to appeal to a large base of developers and consumers.
Sometimes the control Apple retains over these monetary relationships is strong enough to deter competing moves from other businesses, as we saw with Amazon’s Kindle and the pricing model behind its e-book sales. It’s a control that Apple holds dear, and Google is hoping to exploit. Who turns out the winner? It may be more for us to consider more than just the platforms, or the devices, or the companies, or even porn.
The overlap of all these factors means that Jobs could end up making his products and platforms look bad, driving even more support to Android. Though security is still a major source of strife for the Android platform and its apps, ongoing work on the platform, frequent updates, and partnerships with more and more device manufacturers also makes this battle one of numbers and accessibility.
Of course, the battle will live on for quite some time, particularly as Apple and Android continue to represent different aspects and attitudes towards the way in which a mobile platform should be developed. What will make the battle even more relevant towards consumer electronics and mobile devices is the growing presence of additional products and platforms. The resources that mobile platforms make available to developers and the platform owners looks to monetize consumers in an entirely different manner, attracting the likes of HTC, Sony and several others, towards owning as big of a piece of the pie as possible.

by Paula Marttila on April 15, 2010

Flickr CC: The Rocketeer
You think you can’t make your videos and photos look astonishing? Yes, You can.
Sweden is not only a playground for savvy online music innovators, but a place that also hearts for online creativity, making advanced online video and image editing super simple to use. In Flash. In the cloud. Bye bye heavy downloads and installations.
Jaycut, online video editor, and Pixlr, online image editor, are two Swedish startups bringing cutting egde video and image editing easily accessible to everyone with a browser and Internet connection. One is surprised how fast these editors load in the browser considering their feature rich libraries. Especially Pixlr has been dedicating to offer the fastest loading image editor. I have been testing, and it sure beats its online competitors FotoFlexer, Photoshop.com, Picnik, acquired by Google in March, and Sumo Paint. For those small image quick fixes, Pixlr also offers Pixlr Express, a light version of the editor.
Both Jaycut and Pixlr are B2B white label solutions, yet offering their respective editors free to individuals. Being super focused on delivering the best editing experience, they were early on to acknowledge the importance of fans and a user community for feedback. Pixlr has a very active user community with 60% recurring visitors, which also has helped translate the service to 23 different languages and create user tutorials. Working closely with its users, Pixlr’s has released many appreciated features such as image grabbers for various browsers and a recent neat social sharing feature immo.io.
Video editing and collaboration regardless place or device
With JayCut’s online video editor one can create a movie or a slideshow by adding text, sound effects and smooth transitions. Its newly relaunched community has also focused on the one click social sharing features. Besides from storing, collaborating, and sharing, all content is easily published to YouTube, blogs, or downloaded to iPhone (available in H.264/Mpeg-4, Avi and Flv formats). After having announced its support for Moblin-based ultra-portable devices like netbooks and mobile internet devices (MIDs) last fall, it has also just released an open API to work on.
The one thing I’m currently missing on both JayCut and Pixlr, is the ability to access and upload my content from other services, for example like Animoto does with SmugMug. Pixlr, although, allows image upload directly from URL, making editing my Flickr pictures easy.
Editing as a tool to increase user engagement
Online video is a powerful tool for creating user engagement, and not just in terms of consuming video content. As JayCut’s editor is being used in various brand campaigns (e.g. by Procter & Gamble), it has been able to gather statistics regarding user engagement. On average, a user spends 5 minutes on creating and editing a video. That is a very high number compared to the time spent on regular banner ads, campaign or landing pages. Of course, there’s no magic sauce to create user engagement, but encouraging people’s creativity and allowing them to interact with one’s brand can be very fruitful in building brand awareness and relationships.
So, if you just wish to plug and play, yet have an itch to express your creativity, go and polish up your holidays pictures on Pixlr, upload together with your videos to Jaycut, give your story its own voice – and share it with the rest of the world.
Warning: Don’t try this on your iPad
Paula is online strategist and startup evangelist. She blogs at paulamarttila.com and here at Bub.blicio.us.
Follow her on Twitter: @paulamarttila
Drop her email at paula.marttila[at]gmail[dot]com

by Ken Yeung on April 14, 2010
This past Monday, Microsoft’s Windows Phone team unveiled the latest addition to their phone collection designed to meet the needs of the socially connected. Called the “Kin”, this new phone comes in two different versions and is geared towards the younger generation – think high school and college students – who want to post their phones and videos directly from their phone. These “lifecasters” are typically concerned with seeing what their friends are up to and even more focused about broadcasting what they’re doing – even updating their status messages on popular social networks like Facebook, MySpace, YouTube and Twitter. In a slight twist, the Kin is one of the first phones that is supposedly going to let you share music and other data with others and also utilizes new software called Kin Studio which is pretty much like iTunes for the iPhone, in my opinion.
The Windows Phone event was held in San Francisco at Mighty and a slew of journalists and bloggers were on hand to cover the story, including folks from Mashable, ReadWriteWeb, GDGT, Technologizer, VentureBeat, SFWeekly and many more, including some local television crews. No word yet on how much the phone will cost, but it will be available on Verizon Wireless soon. And by soon, I mean next month. After the event, attendees were invited to check out the Kin and get a hands-on feel for what awaits the next generation of social saavy individuals.
Here are some photos from the event:

Welcome to the Windows Phone Launch Event – we’re in this together, it seems.

Talking about the concept behind the Kin.

Demonstrating the Kin.

Demonstrating Kin Studios and how you can share content with others.

Announcing the Kin will be available on Verizon Wireless next month.

Showcasing the Kin to the media.



Photo above were taken by Kenneth Yeung.
