How much time are we really spending on the social media, and would we even really be able to measure that? Nielsen released its report today indicating how much time we’re currently spending on social media, and it averages out to five hours per month for each user. That’s an 82% increase from last year, with the use of social media continuing to increase over the past three years.
The Nielsen study looked at social media users across ten countries, including The United Kingdom, Germany, Italy, Switzerland, France, Japan, Australia, Spain, Brazil and the United States. It was actually Australia that won out, with its residents averaging over 6 hours per month spent on social media sites.
The stats are important to know, especially as social media becomes a hub for all sorts of intersecting channels of entertainment, correspondence and search. Nielsen’s blog post regarding this study also notes social media usage in comparison to other reasons for accessing the Internet, with social media and blogs dominating the list for the month of December 2009. Online gaming and instant-messaging were the next two reasons for logging on, giving us a good glimpse as to the reason why it’s going to be increasingly difficult to look at social media as a stand-alone category for these types of studies.
Online gaming and instant messaging are both aspects of web-based activities that are being categorically rolled into social media outlets. Social media sites such as Facebook are becoming platforms for several other facets of our online activity, whether it be a casual game or a conversation with a co-worker.
As services like Gmail incorporate chat tools, live-streaming communication portals such as Wave, and socially-engineered sharing mechanisms such as Google Buzz, the very definition of what constitutes as social media changes as well. Tack on the mobile factor, and you’ve got a pretty widespread look at what could be considered social media and its point of access.
Pretty soon it won’t be a matter of how long we’re spending on social media, but how long we’re spending on game-apps with social media, or link-sharing. How frequently are we posting to our wall or updating our status? This information will also become important as advertising continues to look to social media, offline and on, for marketing purposes.